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Microsoft's TRELLIS 2 turns a single image into a textured 3D model inside ComfyUI. Learn what it is, why it leads open-source 3D generation, how it compares to Hunyuan3D, Meshy, and Tripo, and how to start generating GLB assets today.
Last updated: July 1, 2026
When people search for a ComfyUI 3D model generator from Microsoft, they're almost always looking for one thing: TRELLIS 2 (also written TRELLIS.2), the 4-billion parameter image-to-3D model released by Microsoft Research in December 2025. Run inside ComfyUI, it turns a single 2D photo into a fully textured, production-ready 3D asset in seconds, with no manual retopology and no UV unwrapping.
This guide is the hub overview: what the model is, why ComfyUI is the best place to run it, how it compares to the other 3D nodes inside ComfyUI, and where to start. For the deep step-by-step installer walkthrough, see our companion TRELLIS 2 ComfyUI installation guide.
TRELLIS 2 is a state-of-the-art large 3D generative model developed by Microsoft Research. Released in December 2025 under the MIT license, it converts a single image (or text prompt) into a high-fidelity 3D asset complete with PBR (physically based rendering) textures, in seconds.
Verified specifications from the official Microsoft project page and the Hugging Face model card (microsoft/TRELLIS.2-4B):
| Spec | Value |
|---|---|
| Parameters | 4 billion |
| Architecture | SLAT (Structured Latent) + flow-matching transformer |
| Max output resolution | up to 1536Β³ PBR textured assets |
| Native 3D VAEs | 16Γ spatial compression |
| Output formats | 3D Gaussians, meshes (GLB / OBJ / STL) |
| License | MIT (commercial use allowed) |
| Release date | December 2025 |
Because the entire model and its weights are open-source, anyone with a capable NVIDIA GPU can run it locally, free of charge, for unlimited generations. That's the core reason "ComfyUI + Microsoft 3D model generator" became one of the most-searched 3D-AI workflows of 2026.
ComfyUI is a node-based visual interface originally built for Stable Diffusion. Adding the TRELLIS 2 custom node (ComfyUI-TRELLIS2) turns it into a complete AI 3D pipeline. The advantages over running the standalone CLI are significant:
| Capability | Standalone CLI | ComfyUI |
|---|---|---|
| Visual workflow | Command-line | Node-based drag & drop |
| Batch processing | Script required | Automatic via Queue |
| Pipeline chaining | Manual | Connect nodes (generate β reconstruct β texture β export) |
| Community workflows | None | Import/export JSON |
| Live preview | No | Yes |
| Integration with SD/XL image gen | Separate process | Same canvas |
A typical ComfyUI workflow looks like this: generate (or load) a source image, feed it into the TRELLIS Mesh Generator node, pass the geometry to the TRELLIS Texture Generator node to bake PBR materials, then export a .glb file ready for Blender, Unity, Unreal, or 3D printing.
"Trellis 2 - best open-source 3D generator. Adding support to its materials and texture models would be amazing in ComfyUI." β Community request on the ComfyUI GitHub issue tracker (Dec 17, 2025)
The community request was answered: native TRELLIS 2 nodes now ship through the ComfyUI Manager, and the model has overtaken every other open-source 3D option in the ComfyUI ecosystem.
ComfyUI supports several image-to-3D backends. Based on Google's synthesized overview of ComfyUI 3D capabilities, here is how Microsoft TRELLIS 2 compares to the other major nodes:
| Node | License | Strength | Best For |
|---|---|---|---|
| TRELLIS 2 (Microsoft) | MIT | Highest open-source fidelity, PBR textures, transparency | Game assets, production-quality models |
| Hunyuan3D 2 (Tencent) | Open source | Fast orthographic mesh from image | Quick prototyping |
| Meshy 6 | Commercial API | Low-poly optimization, hard-surface | Stylized / low-poly assets |
| Tripo v3.0 | Commercial API | PBR texturing, dual Standard/Ultra modes | High-end rendering, game-ready assets |
TRELLIS 2 is the only top-tier option that is both open-source and free for commercial use. Hunyuan3D is also open but has historically trailed on texture fidelity, while Meshy and Tripo are polished but bill per generation.
For a deeper comparison across more tools (Rodin, Hitem3D, etc.), see our Best AI 3D Model Generators 2026 roundup.
TRELLIS 2 is demanding, but the community has built quantized workflows that lower the bar dramatically.
| Component | Minimum | Recommended |
|---|---|---|
| GPU | NVIDIA 6 GB VRAM (quantized, e.g. RTX 2060) | NVIDIA 16 GB+ VRAM (RTX 4070+) |
| RAM | 16 GB | 32 GB |
| Disk | ~10 GB (model weights + dependencies) | SSD recommended |
A widely-shared community effort optimized TRELLIS 2 to run on 8 GB video cards (GTX 1080 / RTX 2070 class) instead of the original 24 GB requirement. If your hardware can't keep up, the simplest path is to skip installation entirely and use TRELLIS 2 online on optimized cloud infrastructure.
If you want the full local installation, our TRELLIS 2 ComfyUI tutorial walks through every step. The short version:
ComfyUI-TRELLIS2 custom node.glbFor 3D head and character models specifically (one of the most popular TRELLIS 2 use cases), our 3D Head Model tool runs the same pipeline in-browser with no setup.
Yes. TRELLIS 2 was developed by Microsoft Research, with the project led by researchers from Microsoft's 3D generation team. The official project lives at microsoft.github.io/TRELLIS and the model weights at huggingface.co/microsoft/TRELLIS.2-4B.
Yes. ComfyUI generates 3D models through specialized custom nodes, most notably TRELLIS 2 (Microsoft), plus Hunyuan3D, Meshy, and Tripo. Output formats include .obj, .glb, and .stl, and characters can even be rigged or animated in the same UI.
Yes. TRELLIS 2 is released under the MIT license, making it free for both personal and commercial projects. You can download the weights and run it locally at no cost. The only cost is the GPU hardware required to run inference; optimized community versions lower that to ~8 GB VRAM.
TRELLIS 2 produces 3D Gaussians and 3D meshes. Meshes export as GLB (the recommended format for game engines and web), as well as OBJ and STL. GLB files open directly in Blender, Unity, Unreal, and most 3D printing slicers.
For texture fidelity, transparency, and hard-surface detail, choose TRELLIS 2. For raw speed on lower-end hardware, Hunyuan3D 2 is a strong alternative. Many artists keep both nodes installed.
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