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How to generate production-quality PBR textures (Base Color, Roughness, Metallic, Normal maps) with TRELLIS 2 in ComfyUI. Covers texture baking nodes, parameter tuning, and export for Unity/Unreal.
Last updated: April 21, 2026
PBR (Physically Based Rendering) textures are what separate amateur 3D models from production-ready assets. TRELLIS 2 can generate full PBR material sets β Base Color, Roughness, Metallic, Normal, and Opacity maps β directly in ComfyUI. This guide shows you how to configure and export them.
PBR textures simulate how real materials interact with light. A complete PBR set includes:
| Map | What It Controls | Example |
|---|
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| Base Color | Surface color without lighting | Red paint on a car |
| Roughness | How blurry reflections are | Mirror (0) vs matte plastic (1) |
| Metallic | Whether surface is metal | Gold coin (1) vs wood (0) |
| Normal | Surface detail without extra polygons | Brick wall texture on a flat surface |
| Opacity | Transparency | Glass window, chain-link fence |
Step 1: Generate the 3D mesh
Use the standard TRELLIS Image to 3D node:
1024 or 1536 (higher = better textures)30-50Step 2: Configure Texture Bake
Add the TRELLIS Texture Bake node with these settings:
| Parameter | Recommended Setting | Notes |
|---|---|---|
| Texture Resolution | 2048 | Production quality |
| PBR Channels | full | All 5 maps |
| Bake Method | smart | Better UV packing |
| Denoise Strength | 0.5-0.7 | Reduce noise |
| AO Baking | true | Adds ambient occlusion |
| Normal Strength | 1.0 | Default works for most cases |
Step 3: Export with Textures
In the TRELLIS Export node:
glb (embeds all textures in one file)truetrue| Resolution | VRAM Impact | Quality | Best For |
|---|---|---|---|
512 | Low | Basic | Quick previews |
1024 | Medium | Good | Standard use |
2048 | High | Excellent | Production assets |
4096 | Very High | Maximum | Hero assets, close-ups |
UV unwrapping quality affects this. In the Texture Bake node:
smart bake method instead of autononeThe input image may lack metallic elements. TRELLIS 2 infers materials from the image β if there's nothing metallic in the photo, the metallic map will be mostly black.
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