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  3. Trellis 2 vs Hunyuan 3D: Complete Comparison (2026 Benchmarks)
Trellis 2 vs Hunyuan 3D: Complete Comparison (2026 Benchmarks)
2026/10/25
7 min read

Trellis 2 vs Hunyuan 3D: Complete Comparison (2026 Benchmarks)

Official benchmarks, resolution ceilings, license terms, and real outputs β€” which AI 3D model fits your workflow in 2026.

Last updated: October 25, 2026

Verdict Up Front

Choose Trellis 2 if you want the fastest generation, the highest resolution ceiling (1536Β³), true PBR materials, and the most permissive license (MIT). Choose Hunyuan 3D 2.x if your pipeline depends on text-to-3D or multi-view input, or if you are already invested in Tencent's ecosystem.

Both are open-source 3D generation models from major labs: Microsoft for Trellis 2, Tencent for Hunyuan 3D. Both are free to self-host. The differences that actually matter come down to four things: speed, materials, input flexibility, and license terms. All four are covered below with published data.

Trellis 2 vs Hunyuan 3D: speed, resolution, materials, and license compared

Quick Comparison Table

DimensionTrellis 2 (Microsoft)Hunyuan 3D 2.x (Tencent)
Parameters4B (single unified model)3.3B shape + 2B paint (2.1)
InputSingle imageImage, text, multi-view
Generation speed (published)~3s @ 512Β³, 60s @ 1536Β³ (H100)~10–30s (vendor-reported)
Max voxel resolution1536Β³Lower (model-dependent)
MaterialsFull PBR: base color, metallic, roughness, alphaPBR paint model in 2.1 (Hunyuan3D-Paint-v2-1, 2B); alpha support limited
Topology handlingO-Voxel: open surfaces & non-manifold supportedWatertight-biased meshes
LicenseMIT β€” commercial use, no conditionsTencent Community License β€” conditions apply; EU/UK/South Korea excluded from Territory
Local GPU requirement24GB+ VRAM (official minimum)10GB shape / 21GB texture / 29GB full pipeline (2.1)
Cloud accessOfficial platform from $19/moTencent services & third-party sites

Sources: official model repositories and release announcements, October 2026. Vendor-reported figures are labeled as such throughout this article.

Output Quality: What the Official Showcases Show

Rather than cherry-picking community screenshots, the fairest starting point is what each team itself showcases: the generated-asset montages from the official microsoft/TRELLIS.2 repository (MIT) and Tencent's Hunyuan3D-2 Space. Both are reproducible from public weights.

Official showcase montage of Trellis 2 generated assets: characters, props, buildings, and hard-surface models

Generated assets from the official TRELLIS.2 repository showcase (Microsoft, MIT license).

Official Hunyuan 3D 2.0 showcase: stylized characters, creatures, and environment assets

Generated assets from the official Hunyuan3D 2.0 showcase (Tencent Hunyuan3D-2 Space).

Three consistent patterns emerge across these showcases and community outputs:

  1. Material realism. Trellis 2's PBR output carries dedicated metallic and roughness channels, so assets respond to environment lighting immediately in Unity or Unreal. Hunyuan 3D's baked texture maps usually need a re-texturing pass before engine-ready rendering.
  2. Transparency. Alpha-channel support is an explicit Trellis 2 capability: glass, liquids, and translucent parts survive the generation. This is a common failure case for watertight-biased pipelines.
  3. Structure vs detail. Community feedback often credits Hunyuan 2.x with steadier overall structure on character-like subjects, while Trellis 2 resolves harder-surface detail more sharply. Your input category matters more than any general ranking.

Speed & Resolution: What the Official Numbers Say

Microsoft's published Trellis 2 benchmarks (H100 GPU):

ResolutionGeneration Time
512Β³~3 seconds
1024Β³~17 seconds
1536Β³~60 seconds

Tencent's published figures for Hunyuan 3D 2.x land in the 10–30 second range for standard resolutions (vendor-reported; hardware varies). Trellis 2's totals also break down by stage: at 1536Β³, that's 35s of shape generation plus 25s of texturing; at 512Β³, 2s + 1s.

Two things to watch when you compare third-party claims: hardware tier β€” a consumer RTX 4060 is not an H100, so "X seconds" without hardware context is marketing; and what is being timed β€” some platforms quote only the shape stage and exclude texture generation, which can double the real wall-clock time. Multi-minute generations attributed to Trellis 2 describe someone's queue and hardware, not the model.

A hard-surface Trellis 2 sample: a wooden catapult with chains, gears, and metal reinforcement

Hard-surface detail is where high voxel resolutions pay off (official TRELLIS.2 example asset).

Topology & Complex Shapes: The O-Voxel Difference

This is the dimension most comparisons miss. Trellis 2's O-Voxel representation explicitly supports:

  • Open surfaces: single-sided geometry such as cloth, flags, and foliage
  • Non-manifold geometry: intersecting shells and t-joints
  • Fully enclosed volumes: watertight solids for 3D printing
A foliage-heavy tree asset with thin, open leaf surfaces β€” the geometry type O-Voxel handles natively

Open, thin leaf surfaces like these are a structural strength of O-Voxel (official TRELLIS.2 example asset).

Hunyuan 3D 2.x follows the more common watertight-biased mesh output. That is ideal for printing, but it can fight you in DCC tools when the input contains thin or open geometry. The O-Voxel conversion is quick in both directions, for what it's worth: textured mesh to O-Voxel takes under 10 seconds on CPU, and back to mesh in under 100 milliseconds on CUDA.

Practical rule: for 3D printing, either model works (both can be made watertight). For game and AR assets with thin parts, foliage, or glass, Trellis 2's representation has a structural advantage.

License & Commercial Use: MIT vs Tencent Community License

Trellis 2: MIT license. Use it, modify it, and ship products built on it. There are no revenue caps or field-of-use restrictions, and attribution isn't required. It doesn't get less restrictive than this. One nuance from the official repo: NVIDIA's nvdiffrast and nvdiffrec, used for rendering in the pipeline, ship under their own licenses β€” permissive for typical use, worth reading if you redistribute the toolchain.

Hunyuan 3D 2.x: Tencent Community License. Commercial use is permitted with conditions, and the conditions are concrete: the 2.1 license defines its Territory as worldwide excluding the European Union, the United Kingdom, and South Korea, and forbids military use. Terms carry version history, so read the current license text in the repository before committing a product pipeline to it.

For a startup shipping a commercial product, MIT is meaningfully less legal overhead. For internal tooling and research, both are workable.

When to Choose Which

Your SituationPick
Game/product assets with PBR renderingTrellis 2 β€” engine-ready metallic/roughness
Fastest single-photo-to-asset loopTrellis 2 β€” 3s @ 512Β³ published benchmark
Text prompt β†’ 3D (no image available)Hunyuan 3D β€” native text-to-3D
Multi-view input (multiple photos)Hunyuan 3D
Maximum detail captureTrellis 2 β€” 1536Β³ ceiling
Zero-legal-friction commercial productTrellis 2 β€” MIT
Already inside Tencent's cloud stackHunyuan 3D β€” ecosystem integration
No GPU, browser access wantedTrellis 2 platform from $19/mo β€” pricing

FAQ

Which is faster, Trellis 2 or Hunyuan 3D?

On published benchmarks, Trellis 2 (~3s @ 512Β³ on H100) edges out Hunyuan 3D 2.x (10–30s vendor-reported). Real-world speed depends on your GPU and pipeline.

Can both models be used commercially?

Yes, under different terms: Trellis 2 under MIT (unrestricted), Hunyuan 3D under Tencent's Community License (conditions apply β€” check the current license text).

Do I need a GPU to try either model?

For self-hosting, yes β€” the official Trellis 2 minimum is 24GB VRAM, while Hunyuan 2.1 needs 10GB for shape generation and 29GB for the full shape-plus-texture pipeline. Alternatively, Trellis 2 runs in-browser on the official platform without any GPU.

Which model handles thin or transparent objects better?

Trellis 2's O-Voxel representation natively supports open surfaces and alpha channels β€” an edge for foliage, glass, and cloth-like geometry.

Can I run both locally and compare?

Yes β€” both are open source with public weights and ComfyUI community workflows.

Try Trellis 2

Self-host both models and compare on your own hardware β€” the weights are public. Or skip the GPU requirement: run Trellis 2 on the official platform from $19/month.

Keep reading: How to Install Trellis 2 Β· Is Trellis 2 Free? Official Pricing Β· Hitem3D vs Trellis 2 Β· Trellis 2 ComfyUI Workflow

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Author

avatar for Trellis2 Team
Trellis2 Team

3D technology specialists focused on AI-powered 3D model generation, format conversion, and browser-based 3D rendering. We test and review 3D tools so you don't have to.

Categories

  • Product
Verdict Up FrontQuick Comparison TableOutput Quality: What the Official Showcases ShowSpeed & Resolution: What the Official Numbers SayTopology & Complex Shapes: The O-Voxel DifferenceLicense & Commercial Use: MIT vs Tencent Community LicenseWhen to Choose WhichFAQWhich is faster, Trellis 2 or Hunyuan 3D?Can both models be used commercially?Do I need a GPU to try either model?Which model handles thin or transparent objects better?Can I run both locally and compare?Try Trellis 2

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