
Microsoft TRELLIS 2 was released on December 16, 2025. Complete timeline from paper publication to Hugging Face release, with key milestones and the difference from TRELLIS v1.
Last updated: May 4, 2026
Microsoft TRELLIS 2 was officially released on December 16, 2025, when the research paper "Native and Compact Structured Latents for 3D Generation" was published on arXiv (ID: 2512.14692). The model weights appeared on Hugging Face two weeks earlier on November 30, 2025.
Here's the complete timeline from the original TRELLIS to the current version.
| Date |
|---|
| Milestone |
|---|
| Details |
|---|
| Nov 30, 2025 | Hugging Face model upload | First commit to microsoft/TRELLIS.2-4B |
| Dec 16, 2025 | arXiv paper published | "Native and Compact Structured Latents for 3D Generation" — arXiv:2512.14692 |
| Dec 18, 2025 | GitHub repository active | Code and ComfyUI integration available at github.com/microsoft/TRELLIS.2 |
| Dec 22, 2025 | Additional model files uploaded | Supplementary weights and documentation added to Hugging Face |
| Dec 2025 | Project page launched | microsoft.github.io/TRELLIS.2 goes live with examples and technical details |
| Date | Milestone | Details |
|---|---|---|
| Dec 2, 2024 | arXiv paper published | "Structured 3D Latents for Scalable and Versatile 3D Generation" — arXiv:2412.01506 |
| Dec 2, 2024 | GitHub + Hugging Face release | Code and model weights made public simultaneously |
| Mar 25, 2025 | Training code released | Text-to-3D model training code added to repository |
| Jun 10, 2025 | CVPR 2025 Spotlight | Accepted as a Spotlight paper at CVPR 2025 |
| Sep 2, 2025 | NVIDIA NIM integration | Available on NVIDIA Build |
The two versions were released approximately 12 months apart:
| TRELLIS v1 | TRELLIS 2 | Gap | |
|---|---|---|---|
| arXiv paper | Dec 2, 2024 | Dec 16, 2025 | 12 months, 14 days |
| Hugging Face | Dec 2, 2024 | Nov 30, 2025 | 11 months, 28 days |
TRELLIS 2 represents a significant architectural leap over v1:
| Feature | TRELLIS v1 | TRELLIS 2 |
|---|---|---|
| Parameters | Multi-scale (unspecified) | 4 billion (4B) |
| 3D Representation | SLAT (Structured Latents) | O-Voxel (field-free sparse voxel) |
| Max Resolution | ~512³ | 512³ to 1536³ |
| Materials | Basic color only | Full PBR (Base Color, Roughness, Metallic, Opacity) |
| Topology | Limited | Arbitrary topology (open surfaces, non-manifold geometry) |
| Generation Speed | — | 512³: ~3s, 1024³: ~17s, 1536³: ~60s (H100) |
| License | MIT | MIT |
TRELLIS 2 was developed by Microsoft Research. The project is led by researchers from Microsoft's 3D generation team. Key details:
The project was featured in the Microsoft Research 2025 Year in Review.
TRELLIS 2 introduced several innovations that advanced the field of AI 3D generation:
The new "field-free sparse voxel" representation eliminates the need for implicit neural fields. This makes the 3D representation more compact and efficient while supporting arbitrary topology — including open surfaces and non-manifold geometry that previous methods struggled with.
Unlike v1 which only produced basic color textures, TRELLIS 2 natively generates full PBR (Physically Based Rendering) material maps. This means the output includes separate textures for base color, roughness, metallic properties, and opacity — ready for game engines and rendering software without additional processing.
The Structured Compact VAE achieves 16x spatial compression, enabling the model to work with high-resolution 3D data while keeping memory requirements manageable. This is what makes generation in ~3 seconds possible.
TRELLIS 2 generated significant interest in the AI and 3D communities:
Since its release, several ways to use TRELLIS 2 have become available:
| Method | Cost | Setup Time | Best For |
|---|---|---|---|
| Hugging Face Space | Free | 0 minutes | Quick generation |
| Local installation | Free (needs GPU) | 2-4 hours | Unlimited offline use |
| ComfyUI | Free (needs GPU) | 1-2 hours | Custom workflows |
| Replicate | ~$0.82/gen | 0 minutes | Maximum quality (1536³) |
For a complete guide on using TRELLIS 2 without a GPU, see How to Use TRELLIS 2 Online Free.
TRELLIS 2 was released on December 16, 2025, when the research paper was published on arXiv. Model weights were available on Hugging Face from November 30, 2025.
TRELLIS v1 was released on December 2, 2024. It was later accepted as a Spotlight paper at CVPR 2025.
Yes. TRELLIS 2 is released under the MIT license. The source code is available on GitHub and model weights on Hugging Face.
TRELLIS 2 introduces a new O-Voxel 3D representation, native PBR texture output, support for arbitrary topology, and higher resolution (up to 1536³). It also uses a 4-billion parameter architecture with SC-VAE for 16x spatial compression.
Yes. The MIT license permits commercial use of the model and its outputs.
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