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Compare the top image-to-3D models on HuggingFace in 2026. Detailed benchmarks, hardware requirements, and licensing for TRELLIS.2, Hunyuan3D, TripoSR, SF3D, Hi3DGen, and more.
Last updated: April 11, 2026
The best image-to-3D models on HuggingFace in 2026 are TRELLIS.2-4B (best for production-grade PBR assets), Hunyuan3D 2.1 (best for high-fidelity textures), Hi3DGen (best geometric quality), and Stable Fast 3D (best for speed at under 1 second). We tested every major model on the same set of reference images and compared generation speed, output quality, hardware requirements, and licensing.
HuggingFace has become the central hub for open-source image-to-3D models. Every major research lab β Microsoft, Tencent, Stability AI, NVIDIA, Meta, and ByteDance β publishes their models there. As of April 2026, the image-to-3D model category lists dozens of models with thousands of community-created Spaces for testing them without writing code.
The advantage of HuggingFace over commercial platforms: you can run models locally, fine-tune them on your own data, integrate them into custom pipelines, and avoid per-generation costs. The trade-off is that you need GPU hardware and technical knowledge to deploy them.
This guide ranks the top models, provides real benchmark data, and helps you choose the right one for your use case.
microsoft/TRELLIS.2-4B | 746 Likes | MIT License
TRELLIS.2 is Microsoft's second-generation image-to-3D model and the current leader for balanced quality across geometry, texture, and speed.
Key specs:
| Attribute | Detail |
|---|---|
| Parameters | 4 billion (4B) |
| Input | Single image |
| Output | GLB mesh with PBR materials (Base Color, Metallic, Roughness, Opacity) |
| Resolutions | 512Β³, 1024Β³, 1536Β³ |
| Speed (H100) | 3s (512Β³) / 17s (1024Β³) / 60s (1536Β³) |
| VRAM | 24GB minimum (A100/H100); RTX 4070 16GB with RAM offloading |
| License | MIT (fully open, commercial use allowed) |
What makes it stand out:
TRELLIS.2 introduces O-Voxel (field-free sparse voxel representation) and SC-VAE (16x spatial compression), which means it generates detailed geometry without the computational overhead of implicit neural fields. The flow-matching DiT architecture produces cleaner topology than most competitors.
The PBR material output is production-ready β you get separate Base Color, Metallic, Roughness, and Opacity maps. This is rare among open-source models and makes the output directly usable in game engines and 3D software without additional texturing work.
Known limitations:
Best for: Game development, product visualization, and anyone who needs production-quality PBR assets without post-processing textures.
Try TRELLIS-based 3D generation in your browser β no GPU required, cloud-based processing.
tencent/Hunyuan3D-2.1 | 888 Likes | Tencent Community License
Hunyuan3D 2.1 is Tencent's latest open-source model, featuring a two-stage pipeline: Hunyuan3D-DiT for shape generation and Hunyuan3D-Paint for texture synthesis.
Key specs:
| Attribute | Detail |
|---|---|
| Parameters | Multi-component system (exact total not disclosed) |
| Input | Single image, multi-view images, or text prompt |
| Output | 3D mesh with PBR materials (Base Color, Normal, Roughness, Metallic, AO) |
| Face count | Default 500K; range 3Kβ1.5M |
| Speed | Median 139 seconds (tested over 900+ generations) |
| VRAM | 10GB (shape only) / 21GB (texture only) / 29GB (full pipeline); mini version runs on 3-6GB |
| License | Tencent Hunyuan Community (allows commercial use with conditions) |
What makes it stand out:
Hunyuan3D 2.1 generates production-grade PBR materials β Base Color, Normal, Roughness, Metallic, and Ambient Occlusion maps. Its geometry accuracy is reported to be 10x better than version 2.0. The model supports both single-image and multi-view input, giving you more control when you have multiple angles of an object.
In the Hunyuan3D 2.0 paper benchmarks (which still apply as a baseline), this model family outperformed all open-source and closed-source baselines on CMMD, FID, and CLIP-score metrics.
Known limitations:
Best for: High-fidelity asset creation where texture quality is critical β e-commerce product visualization, architectural visualization, and VFX reference models.
Stable-X/Hi3DGen | MIT License | ICCV 2025
Hi3DGen is a newer model that uses Normal Bridging β leveraging normal maps as an intermediate representation to achieve superior geometric quality.
Key specs:
| Attribute | Detail |
|---|---|
| Parameters | Multi-component pipeline (not disclosed) |
| Input | Single image |
| Output | High-fidelity textured 3D mesh |
| Core technique | Normal Bridging (normal map β 3D geometry) |
| VRAM | 12-16GB minimum; 24GB+ recommended |
| License | MIT |
| Code base | Built on TRELLIS code |
What makes it stand out:
Community testers consistently rate Hi3DGen as producing the best geometric quality among open-source models. The Normal Bridging approach estimates surface normals from the input image first, then uses those normals to guide 3D reconstruction. This results in sharper edges, better surface detail, and fewer geometric artifacts than models that predict geometry directly.
The model was accepted at ICCV 2025, confirming its academic rigor. It's also fully MIT licensed.
Known limitations:
Best for: Applications where geometric precision matters most β technical models, CAD-adjacent workflows, and assets that will undergo further sculpting.
stabilityai/stable-fast-3d | 743 Likes | Stability AI Community License
Stable Fast 3D (SF3D) is Stability AI's speed-optimized model. It generates a UV-unwrapped textured mesh with material parameters in under 0.5 seconds.
Key specs:
| Attribute | Detail |
|---|---|
| Parameters | 1.01 billion (1.01B) |
| Input | Single image (512x512) |
| Output | UV-unwrapped textured mesh with roughness and metallic parameters |
| Speed | ~0.5 seconds |
| VRAM | ~6GB |
| License | Stability AI Community License (free under $1M annual revenue) |
What makes it stand out:
At 0.5 seconds per generation, SF3D is the fastest model that produces usable textured output. It also handles de-lighting β removing lighting artifacts from the input image β which means the output textures are cleaner and more suitable for re-lighting in game engines or 3D software.
The low VRAM requirement (6GB) means it runs on consumer-grade GPUs like the RTX 3060 or RTX 4060.
Known limitations:
Best for: Rapid prototyping, real-time applications, batch processing of large image sets, and developers with limited GPU resources.
stabilityai/TripoSR | 607 Likes | 117K Monthly Downloads | MIT License
TripoSR was the model that popularized fast image-to-3D generation. While newer models have surpassed it in quality, it remains the most downloaded image-to-3D model on HuggingFace.
Key specs:
| Attribute | Detail |
|---|---|
| Parameters | ~hundreds of millions (LRM-based Transformer) |
| Input | Single image (512x512) |
| Output | NeRF β Mesh extraction (~256Β³) |
| Speed | < 1 second (A100) |
| VRAM | 6-8GB |
| License | MIT (fully open) |
| Training | 22 GPU nodes Γ 8 A100 40GB, 5 days |
What makes it stand out:
TripoSR is the most accessible image-to-3D model. It runs on any GPU with 6-8GB VRAM, uses the permissive MIT license, and has the largest community ecosystem with 100+ HuggingFace Spaces. The training methodology (LRM architecture trained on a large-scale dataset) makes it reliable for simple objects.
Known limitations:
Best for: Quick previews, educational projects, developers getting started with image-to-3D, and anyone with limited GPU hardware.
Seed3D | Online Service | arXiv:2510.19944
Seed3D is ByteDance's entry into image-to-3D, producing simulation-grade 3D assets with precise geometry and aligned textures.
Key specs:
| Attribute | Detail |
|---|---|
| Input | Single image (JPG/PNG/WEBP, up to 10MB) |
| Output | Simulation-grade 3D assets + PBR materials |
| Speed | 5-30 minutes (slowest) |
| Access | Primarily online service |
What makes it stand out:
Seed3D prioritizes quality over speed. Its output is designed to meet simulation requirements β meaning the geometry is watertight, textures are physically accurate, and the overall quality approaches hand-crafted models. For applications where physical accuracy matters (engineering, simulation, automotive), this is a strong choice.
Known limitations:
Best for: Engineering and simulation applications where physical accuracy is more important than speed.
nvidia/asset-harvester | NVIDIA Open Model License
Asset Harvester is NVIDIA's specialized model for generating 3D assets from real-world images for simulation environments.
Key specs:
| Attribute | Detail |
|---|---|
| Input | 1-4 images (512x512) |
| Output | 3D Gaussian Splatting (3DGS) PLY files |
| VRAM | 30GB+ required |
| Use case | Autonomous driving simulation |
| Pipeline | Mask2Former + C-Radio + SparseViewDiT + Object TokenGS |
What makes it stand out:
Asset Harvester handles occlusion, noise, and extreme viewpoint bias β common challenges in real-world photography. It generates 16 novel viewpoints via a multi-view diffusion model, then reconstructs 3D Gaussians. The output integrates directly with NVIDIA Omniverse.
Known limitations:
Best for: Autonomous driving simulation and NVIDIA Omniverse workflows. Not recommended for general-purpose 3D generation.
| Model | Speed | Quality | VRAM | License | Best For |
|---|---|---|---|---|---|
| TRELLIS.2-4B | 3-60s | Excellent (PBR) | 24GB+ | MIT | Production assets |
| Hunyuan3D 2.1 | ~139s | Excellent (PBR) | 10-29GB | Community | Texture fidelity |
| Hi3DGen | Medium | Excellent (geometry) | 12-24GB | MIT | Geometric precision |
| SF3D | ~0.5s | Good (materials) | 6GB | SA Community | Speed |
| TripoSR | <1s | Average | 6-8GB | MIT | Low hardware / education |
| Seed3D | 5-30min | Excellent (simulation) | Online | Online service | Simulation grade |
| Asset Harvester | Seconds | High (3DGS) | 30GB+ | NVIDIA | Driving simulation |
| Your Use Case | Recommended Model | Why |
|---|---|---|
| Game development | TRELLIS.2-4B | PBR output, game-engine ready, MIT license |
| 3D printing | TRELLIS.2-4B or Hi3DGen | Best geometry, clean topology |
| E-commerce product visualization | Hunyuan3D 2.1 | Highest texture fidelity, multi-view input |
| Rapid prototyping | SF3D or TripoSR | Sub-second generation, low VRAM |
| AR/VR applications | TRELLIS.2-4B | Multiple resolution options, GLB export |
| Learning and experimentation | TripoSR | MIT license, low hardware, large community |
| Simulation / engineering | Seed3D | Simulation-grade accuracy |
| Automotive simulation | Asset Harvester | Purpose-built for driving scenarios |
| Your GPU | Models You Can Run |
|---|---|
| RTX 3060 / 4060 (8-12GB) | TripoSR, SF3D |
| RTX 3070 / 4070 (12-16GB) | TripoSR, SF3D, TRELLIS.2 (with RAM offloading) |
| RTX 3080 / 4080 (16-24GB) | TRELLIS.2 (512Β³-1024Β³), Hi3DGen, Hunyuan3D (mini/shape only) |
| RTX 3090 / 4090 (24GB) | All models at full resolution |
| A100 / H100 | All models at maximum settings |
| License Need | Recommended Models |
|---|---|
| Fully open, no restrictions | TRELLIS.2 (MIT), TripoSR (MIT), Hi3DGen (MIT) |
| Commercial use, revenue < $1M | All above + SF3D (SA Community) |
| Commercial use, revenue > $1M | TRELLIS.2, TripoSR, Hi3DGen (MIT); SF3D needs enterprise license |
| Research / non-commercial only | All models including MapAnything (CC-BY-NC) |
You don't need expensive hardware to try these models. HuggingFace Spaces lets you test them for free in your browser:
| Model | HuggingFace Space |
|---|---|
| TRELLIS.2 | Official TRELLIS.2 Space |
| Hunyuan3D 2.1 | Official Hunyuan3D Space |
| Hi3DGen | Stable-X Hi3DGen Space |
| SF3D | Stability SF3D Space |
| TripoSR | Multiple community Spaces |
Each Space provides a web interface where you upload an image and receive a downloadable 3D model. Generation times in Spaces are typically slower than local deployment due to queue times.
For the fastest experience without any setup, you can also use cloud-based tools:
Generate a 3D model from your image now β powered by TRELLIS architecture, no downloads required.
The image-to-3D field is evolving rapidly. These models were released recently or are gaining traction:
TripoSR is the best starting point. It's MIT licensed, runs on 6-8GB VRAM, has the largest community (117K monthly downloads, 100+ Spaces), and generates results in under a second. The quality won't match TRELLIS.2 or Hunyuan3D, but it's the fastest way to start experimenting.
TRELLIS.2, TripoSR, and Hi3DGen are MIT licensed β commercial use is fully allowed with no restrictions. SF3D is free for businesses with under $1M annual revenue. Hunyuan3D uses the Tencent Community License, which allows commercial use with specific conditions. Always verify the license on the model's HuggingFace page before deploying commercially.
No. You can test all of them through HuggingFace Spaces (free, browser-based). For production use, cloud platforms like ours handle the GPU infrastructure for you. Local deployment gives you more control and avoids per-generation costs, but requires significant GPU hardware.
Commercial tools typically build on top of these open-source models (or similar architectures) and add features like auto-rigging, batch processing, API access, and better UI. The raw model quality is similar, but commercial tools are easier to use and don't require technical knowledge. If you need a simple workflow, try Trellis2 β it runs TRELLIS-based generation in the cloud with a point-and-click interface.
Most models expect 512x512 input. TRELLIS.2 and Hunyuan3D can handle higher resolutions. For best results, use a clearly defined subject on a clean background at 512x512 or higher. See our complete image preparation guide for detailed tips.
The HuggingFace image-to-3D ecosystem in 2026 offers something for every use case and hardware level:
If you want to skip the setup and generate 3D models directly from your browser, try Trellis2 β cloud-based TRELLIS generation with no GPU required.
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